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Portfolio

Contact Info:

Name: Brandon A Newton
Email: Vailias at Gmail.com

About Me: 3d artist with a technical twist

I've worked on a number of independent game and modification projects as an artist, and often as a script programmer. I love the balance of the technical with the artistic, and always keep an eye on keeping art looking as good as possible with the best possible performance. To this end, I've enrolled at DeVry University Online for Game and Simulation Programming, so that I can better understand the nuts and bolts of how games work. (and something ALWAYS needs simulating) I enjoy the challenge of doing something in a new, or more efficient way, and squeezing as much as possible out of the limits given. I love learning new things, sometimes too many at once, but I feel the more knowledge and skills I can acquire the more problems can be solved across multiple areas of development.

Skills:

I primarily use Maya for 3d art, and I also have many years of experience with Lightwave, and some experience with 3d Studio Max. I've used Photoshop for texturing and photographic manipulation since version 3, and have touched on Painter and a number of other 2d graphics packages. I have a solid background in traditional art, and strong computer graphics skills in the areas of modeling, texturing, animation and rig development, scripting, and am in the process of learning several real time shading languages.

Directly Related Experience:

Apr 2007 - Jan 2008

Project: MechNexus: Projection of Force
ClanCore Design Group LLC.
Animator, Character Modeler, Texture Artist, Shader development

May 2003 - Jan 2007

Project: Starsiege:2845
ClanCore Design Group LLC.
Animator, Vehicle Modeler, Character Modeler, Texture Artist, Scripter, Occasional Press Point man Reference: Developer Interview 5

Summer 2003

Project: Bugzone
Modification for Quake 3
Based on the Starship Troopers Movie
Positions: Animator, Texture Artist

Software and Languages:

Maya
Photoshop
Lightwave
3d Studio Max
Painter

C++
C#
MEL
Unreal Script
Torque Script

Game Engine Experience:

Unreal 2.X & 3
Torque
Game Maker

Education:

Jan 2007 -current
DeVry University Online
Major: Game and Simulation Programming

2000 – 2005 (off and on)
CNM (formerly TVI)
Albuquerque, New Mexico
Major: Computer Animation

2000-2001
Academy of Art College
San Francisco, California
Major: Computer Animation